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Elite dangerous SRV - based on official concept art

I have been playing Elite: dangerous for a long time and I wanted to make something that would be able to fit in the game. The design of this surface reconnaissance vehicle stood out to me because of how well it fits the design language of the other vehicles and ships in the game. It was a really fun project that I learned a lot about.

Final render

Final render

Official elite dangerous concept art by: Gerald Fitzgerald.

Official elite dangerous concept art by: Gerald Fitzgerald.

Block out with reference to figure out overall shape and sizes.

Block out with reference to figure out overall shape and sizes.

rough beginnings of the back piece.

rough beginnings of the back piece.

Slowly adding more detail to all the segments.

Slowly adding more detail to all the segments.

Final model.

Final model.

I used a lot of smaller models to add detail to the vehicle. I put all their UV maps together for easier and more efficient texturing.

I used a lot of smaller models to add detail to the vehicle. I put all their UV maps together for easier and more efficient texturing.

First material pass in substance painter with some stamps added.

First material pass in substance painter with some stamps added.

Final material pass.

Final material pass.

Render in Substance painter.

Render in Substance painter.

Render with added in-game background.

Render with added in-game background.